

Later, the flying fish will demand some precision jumps and fighting both the physics and the camera may lead to some players getting up and taking a walk to blow off some steam. Specifically, the piranha's portion of the game can be brutal, as there's more than one instance where players will have to jump up and try to turn a valve. I Am Fish will often have players wrestling with the physics, but the game feels even worse when trying to struggle with the camera. Better than that, respawns are instantaneous, so if you accidentally shatter your fishbowl or get kicked around by a careless human, you can simply go back to the previous checkpoint with the press of a button. The next checkpoint is usually not far away, so once you figure out a few puzzles, you won't have to deal with them again. Some of the frustration with I Am Fish comes in trying to figure out "Where do I go next?" That's fortunately balanced out with a generous checkpoint system. This can sometimes be frustratingly obtuse, like in the flying fish's levels, where its stages open up significantly. There are no clear waypoints that indicate where to go next, so players need to be observant and pay attention to any openings where they're provided. This is established early on with the goldfish, which starts out confined in its fishbowl. Through a vast majority of the game, momentum is the key to movement. The fish can easily swim underwater and jump across liquid-filled surfaces, but a chunk of the game involves navigating away from water and there's only so much time that a fish can be out of water before drying out. Like I Am Bread before it, the world operates on strict real-world physics. While I Am Fish's story and objectives are simple, the execution is far from that.


All of the fish are in different places, but through sheer effort and ingenuity, the idea is to take the fish from their starting fishbowl to the ocean. Later, the four fish are separated, which leads to players taking each of them on a magical journey in search of one another. The four are fed bread straight out of the game's predecessor, I Am Bread, and become hyper intelligent. There are four different fish types who start life in a pet store aquarium. I Am Fish feels like an extension of its bread-based predecessor, one that feels fun and clever, if slightly frustrating. However, instead of controlling inanimate loaves of bread, the task is now to move around living creatures. It turns out the developer wasn't ready to let this concept go entirely, so players are back for a pseudo-sequel. Bossa Studios, the team behind cult hit I Am Bread, got a lot of mileage out of tasking players with controlling and moving inanimate pieces of food.
